STEAM – Pillar

Teacher and kids in the woods.

Virtual Science Field Trips for Students

By The Editorial Team September 28, 2020

The COVID-19 pandemic poses unique challenges for educators. From ensuring students are safe in classroom settings to adjusting content delivery methods and finding ways for learners to effectively participate — even when they’re socially distant — 2020 is breaking new operational ground in schools across the country. Despite best efforts by teachers and administrators, frustrations remain… Read More

Online STEM and STEAM Projects for Teachers & Students

By The Editorial Team September 22, 2020

With many schools closed to protect students and teachers from the coronavirus, many students don’t have access to hands-on science, technology, and arts experiences typical of in-person classroom settings. Teaching online does not have to end experiments and participatory innovation. Here are ten projects that STEM and STEAM teachers can instruct online to teach important… Read More

Whether your school has an established STEAM program or you’re finding ways to incorporate STEM or STEAM into your curriculum, building a partnership between your school and a STEAM organization can greatly benefit your learning community. For starters, a partnership builds a bridge between classroom learning and life outside of school, providing an opportunity for real-world… Read More

The Art of Inquiry in STEAM Education

By Jennifer Gunn November 7, 2018

STEAM education encourages students to be curious and experiment as lifelong learners. Inquiry-based learning naturally fits with STEAM since it promotes critical thinking and innovation. Let’s explore the research behind inquiry-based STEAM teaching and some of the strategies used to engage students. The future is here The call for STEM/STEAM learning began in earnest in… Read More

Characteristics of a Great STEAM Program

By Nicole Mace, MEd October 30, 2018

Now, more than ever, teachers are required to prepare students with the skills needed to be successful in a 21st-century workforce. The STEAM framework empowers educators to implement project-based learning across science, technology, engineering, art, and math. Many schools and entire districts have come to value the skills and knowledge associated with this type of… Read More

STEM (science, technology, engineering, and math) has been around a while now, long enough for educators to see its outcomes and practices unfold in schools across the nation. But not long ago, various educators proposed adding an “A” (for arts) to the STEM concept, sparking a national debate about whether the arts have a place… Read More

The Evolution of STEM and STEAM in the U.S.

By Jennifer Gunn November 3, 2017

As STEAM continues to gain momentum in our country, it’s becoming increasingly obvious that many schools value the arts just as much as they do science, tech, engineering, and math. In fact, every year on November 8, America celebrates National STEM/STEAM Day. How has STEM/STEAM gained so much momentum? Let’s start with a look back… Read More

The Benefits of Teaching STEAM Lessons

By The SHARE Team July 21, 2017

There’s been a big push for incorporating lessons and activities that use STEAM: science, technology, engineering, art, and math. But how exactly do these multilayered projects help students? Here are some of the specific ways in which students can benefit from STEAM in the classroom. Exposes students to the creative process When students engage in… Read More